Cities in motion mods mac

Cities in motion 2 mods mac

Ok slightly over my head but I will try this.

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Sorry guys just really new to this whole gaming thing, your help has been awesome so far, thanks again. Per page: 15 30 Date Posted: 26 Nov, pm. Posts: 6. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

All rights reserved. All trademarks are property of their respective owners in the US and other countries. He posted a screenshot that showed some pink glowing things where all the lines were electric and crazy!

Cities in Motion

Hi Guys, have no idea if this is the place to ask or not (Im new lol yes fail) but I have no idea how to add mods, please help or link. I can't find the directory that I install the MODS in Steam Mac. Cities in Motion Cities: Skylines - After Dark Cities: Skylines Deluxe Edition.

It looked super cool, and he eventually got it working the way he intended. Modders have also made helicopters that you can fly around the city. TR: In what ways can somebody building a city in Skylines learn something about themselves? TR: Traffic has been highlighted as one of the more problematic elements of the game, with cars getting stuck in single lanes and the whole thing really having a negative impact on cities. Are there any plans to change the way traffic works in the game? MH: There's no way we're going to change it because the traffic behaves in that way due to computing power.

What's in this list?

Players operate their own transportation company, building a public network with a variety of vehicle types, including buses, trams, and subway trains. Mashinky Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Some things may not work as they should or don't work at all. GeForce Experience. Discontinued cities simulation-game transport. The game will output packages in their respective designated place so it is safe to assume a Savegame produced by the game will always be written to the Saves folder. Trending topics.

If a car is going somewhere and there's a jam we can't recalculate the path for it to go a different way because it would cause massive performance issues, and we still need to have the big maps, so it basically comes down to choices. It's something we're looking to improve and if we get the chance we'll try to give the player more control over it, but it's not going to be in the way that people have suggested where cars will change lanes. That wouldn't be difficult to program, but the effect of it would be devastating.

I hope that people don't feel that traffic is so challenging that the game isn't fun anymore because that's the worst thing that could happen. TR: Are there any tips you can give people to alleviate traffic issues - such as how they approach designing roads? MH: You can create pretty cool systems that are likely to alleviate the traffic.

First of all, don't place too many crossings down so that vehicles get stuck in traffic lights.

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Underpasses and overpasses are very clever ways of handling crossings, along with tunnels, which have now been implemented. Also think the placing of zones; for example, trucks will need to go industrial areas so don't make them start in residential areas where there's already traffic. It's just a case of figuring out how the city will grow, and doing it in a way so that it won't cause massive lots of traffic. TR: Missions and random events such as natural disasters would be a cool addition, are there any plans for that or will you leave it up to modders? MH: We want to make things that are really grand and big, and we're not sure how easy natural disasters would be for modders to do.

To have developers working on big features like that would be beneficial for all Skylines players because we need to remember that the majority of players don't use mods.

Downloadable Content

We don't have plans to work on natural disasters yet, but it would be cool to have because we already have the water system in place. MH: We'll have a big expansion and release both free and paid updates, all of which we'll be revealing at Gamescom. Would you mind giving your opinion on a few of them? TR: A transportation pack: bikes, bike lanes, skaters, trams and above-ground metros.

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MH: There are some very cool ideas in there! Above-ground metros is very unlikely to happen. I haven't been thinking about skate parks, but it sounds like fun. I wonder what our animator would come up with - probably something crazy. TR: Boadwalks, seaside attractions, ferries and higher land value for beachside properties. MH: I'm a huge fan of Theme Park, but it would be difficult to make in the game. Play, chat, and share experiences with your friends on GOG.

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You can't invite this user because you have blocked him. Posted July 25, I was looking for mods for CiM, and the only place I was able to find any was this Steam group. If anyone can find any other mods or maps, might as well post them here. Edit: Seems that the Steam group no longer exists, so I've uploaded the 'Mega Exchange' folder myself. I've also uploaded a couple of my own tweaks.

Posted July 27, Posted July 28, Splatsch Splatsch Sorry, data for given user is currently unavailable. Posted April 16, Unfortunately, the links of this thread are dead :S Well, I found some modes, but still haven't tested any of them except the first two I scanned them all with Kaspersky, it seems clean mainly found here : Line Statistic Plus 5. Ultimate Camera Control 2.